Games

Arcade Cafe starts with simple games on purpose.

The first goal is to prove the protocol loop: a paid play, a bankroll risk check, a provably fair result, a public receipt, and independent verification. Once that loop is reliable, more games can use the same settlement model instead of rebuilding payments, bankroll logic, receipts, and proofs from scratch.

99 Dice

99 Dice is the simplest possible example: one decision, one payment, one result.

A player or agent chooses:

  • over or under
  • target number
  • wager amount
  • client seed

The game produces a roll from 0.00 to 99.99. If the roll lands on the chosen side of the target, the play wins and settles immediately. The receipt includes the wager, target, roll, payout, and proof fields.

Sweeper Tower

Sweeper Tower is a small risk ladder.

A player or agent starts a ticket, then picks one column per row. Each safe pick moves up the tower and increases the cashout value. A bad pick busts the ticket. The player can keep climbing or cash out after a safe row.

This matters because it proves the settlement model can support stateful games, not only one-shot games. The final receipt records the whole path: selected rows, hidden result columns, cashout or bust, payout, and proof fields.

Why These Games Matter

99 Dice proves the protocol can support fast single-action play.

Sweeper Tower proves the protocol can support multi-step play where a game has state, choices, and cashout timing.

Together they are the first examples of a broader idea: permissionless provably fair games can share the same payment, liquidity, receipt, and verification infrastructure.

What Future Games Should Share

Any game built on this model should have:

  • clear rules and bounded maximum payout
  • x402 paid starts
  • bankroll risk checks before accepting exposure
  • deterministic proof data
  • public receipts after settlement
  • independent verification from receipt data